Backend / Cloud
Go services, distributed systems, cloud infrastructure, and API integrations. I develop automation that connects tools and reduces manual work.
I build backend, cloud, and automation projects with business needs in mind: reliable processes, useful data, and controlled operating costs.
Profile
I study Computer Science at Rzeszów University of Technology, specializing in cybersecurity and cloud solutions. I develop projects in Go, Python, AWS, and Kubernetes, connecting technical decisions with process needs, operating costs, and technological risk.
Go services, distributed systems, cloud infrastructure, and API integrations. I develop automation that connects tools and reduces manual work.
Production experience optimizing 3D assets for Unity. I bring the same attention to performance, resource limits, and technical requirements to backend and cloud projects.
I translate process needs into integrations and automation. In SmartOffer, I worked with a team on B2B quoting for a business client; in Gix, I develop data collection cost estimation with a FinOps focus.
I am interested in systems security, IT audit, and technological risk assessment. I want to understand how infrastructure, data flows, and technical decisions affect business continuity.
Skills / Stack
Go, Blender, UE5, Unity, Houdini, AWS, n8n, Gaea, Quixel, and Substance 3D Painter.
Selected Projects
Each project starts with a practical need: preparing B2B quotes, monitoring market data, or processing spatial data. I show the technical constraints and how the solution supports the process.

Project / 01
Real-time currency monitoring system that aggregates data from exchange points to provide current market insight.

Project / 02
Team competition project for AB Bechcicki: automation of B2B offers and cost estimates for the construction industry.

Project / 03
An analytics platform processing reality capture data into OpenUSD scenes using NVIDIA RTX Neural Texture Compression.

Project / 04
Local mushroom-conditions helper for Polish forests: explainable scores, a coarse seasonal map, and an offline atlas.

Project / 05
A Raspberry Pi honeypot stack collecting and visualizing attacks against exposed services for controlled academic scenarios.

Project / 06
Granular physics simulation focused on natural particle behavior and environmental interactions.

Project / 07
Minimal graphics renderer built to explore OpenGL and graphics programming fundamentals.

Project / 08
Interactive weather data visualization system integrating OpenWeatherMap, Google Maps, and Windy into one readable application.
Experience / Education
Concrete production experience creating and optimizing 3D assets for Unity engine requirements. Computer Science path supplemented by C++ development, data analysis, web projects, AI, hackathons, and SKNI KOD activity.
Work
Simplicity Games / Rzeszow
Designed Blender models from scratch and references, created optimized low-poly meshes, LODs, and collision meshes. Built PBR textures in Substance Painter, baked normal maps, improved UVs, and optimized assets for Unity requirements.
Engineering Thesis
Thesis pipeline
Procedural Gaea + Houdini + Unreal Engine 5 pipeline, vegetation HDA tools, Auto Blend material, and three biomes.
Open thesisEducation
Rzeszow University of Technology / Rzeszow
Specialization in cybersecurity and cloud solutions. I develop my interests in systems security, cloud infrastructure, IT audit, and technological risk assessment.
Rzeszow University of Technology / Rzeszow
Projects across C++, Python, MATLAB, R, React, AI, and 3D graphics. Participation in NASA Space Apps Challenge, DIGIEDUHACK, Hack SPACESHIELD, Hack CARPATHIA, and SKNI KOD activity since 2022.
Public General Secondary School / Stalowa Wola
Advanced science profile forming the foundation for later engineering and computer science work.
Contact
I am open to junior Cloud / DevOps and backend roles, as well as opportunities to develop in IT audit and technological risk assessment.